AI Insights · Timothy · January 2022
Top 5 Space Games on iOS in Sweden Q4 2021
Discover the performance of the top space-themed games on iOS in Sweden during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top space-themed games on iOS in Sweden displayed interesting trends in downloads, revenue, and active users. Data sourced from Sensor Tower provides valuable insights into the performance of these games.
Star Wars™: Galaxy of Heroes experienced notable fluctuations in its weekly revenue. The game peaked at approximately $7.2K in the week of December 20, while the lowest revenue was around $2.5K on December 13. Weekly downloads saw an upward trend towards the end of the quarter, reaching 197 in the final week of December. Active users varied, with a high of 10.1K in mid-December and a low of 7.7K in early October.
Star Trek Fleet Command showed significant variability in weekly revenue, peaking at $4.3K during the week of December 20. Downloads spiked to 133 in the final week of December, a noticeable increase from the single-digit figures seen earlier in the quarter. Active users remained relatively stable, fluctuating between 260 and 350 throughout the period.
Mr Autofire saw its weekly revenue peak at around $3.2K in early December. The game’s downloads were highest at the beginning of the quarter with 788 downloads in late September, gradually decreasing to 156 by the end of December. Active users showed some variability, peaking at 4.2K in mid-December and dropping to 3.1K by the end of the quarter.
Warhammer 40,000: Lost Crusade had its highest weekly revenue of $1.1K in the week of December 20. Downloads were generally low, peaking at 59 in early October and dropping to as low as 2 in early December. Active users also saw a decline from 408 in late September to 183 by the end of December.
Galaxy Attack: Alien Shooter experienced a peak in weekly revenue at approximately $652 in early November. Downloads remained relatively consistent, peaking at 425 in the first week of November. Active users fluctuated, with a high of 4.9K in late September and a low of 3.5K in late November.
These trends highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed insights, visit Sensor Tower.